Mojax is developed by a relatively small group of very talented software developers.
- Rodney Aiglstorfer, Chief Propeller Head.
Rodney is the CTO of mFoundry and principal architect of Mojax. In particular Rodney developed most of the Mojax language, compiler, and interpreter.
- Christian Walker, Graphics "Shaman"
Christian has been working on Mojax almost as long as Rodney. Christian developed and continues to evolve the graphics layer of Mojax. He has been known to compute large numbers in his head and gets his kicks from finding performance optimization for Mojax.
- Craig Setera, Mojax Technical Lead
Craig is the Mojax project team lead. The original creator of EclipseME, Craig brings a deep knowledge of Java and Eclipse to the team. In particular, Craig developed all of our tools and is also the owner of our Windows Mobile port. Craig's other contributions are too numerous to count, but suffice it to say, this is the guy that keeps us honest and delivering on time.
- Steve Wetherill, BREW Technical Lead
Steve is the Technical Lead on our BREW port. With extensive experience in mobile and console gaming, Steve has elevated our BREW offering to a whole new level.
- John Muchow, Mojax "Ambasador"
Author of "Core J2ME", John is in charge of Developer relations and education. Most of our lesssons, and wiki content is contributed directly by John.
- Tim Morrison, Java Guru
Tim is the latest addition to the Mojax team. Tim has been working with Java for more than ten years and we expect great things from him. He's got a mean eye for detail and has already contributed some key optimization to the Mojax runtime.